﻿BUILDINGS={
	s:STATE_ZHENG_HE={
		region_state:MJN={
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
				activate_production_methods={ "pm_crude_tools" "pm_automation_disabled" "pm_privately_owned_building_tooling_workshops" }
			}
			create_building={
				building="building_barracks"
				level=8
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=4
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_wheat_farm"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_silk_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_silk_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
		}
	}
	s:STATE_WEIHUAI={
		region_state:MJN={
			create_building={
				building="building_government_administration"
				level=3
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_barracks"
				level=10
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=3
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_shipyards"
				level=2
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_military_shipbuilding_wooden" }
			}
			create_building={
				building="building_textile_mills"
				level=1
				reserves=1
				activate_production_methods={ "pm_handsewn_clothes" "pm_craftsman_sewing" "pm_traditional_looms" "pm_merchant_guilds_building_textile_mills" }
			}
			create_building={
				building="building_food_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_bakery" "pm_disabled_canning" "pm_pot_stills" "pm_manual_dough_processing" "pm_merchant_guilds_building_food_industry" }
			}

			create_building={
				building="building_wheat_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			}
			create_building={
				building="building_cotton_plantation"
				level=2
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
		}
	}
	s:STATE_QINGSHUI={
		region_state:YLO={
			create_building={
				building="building_food_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_bakery" "pm_disabled_canning" "pm_pot_stills" "pm_manual_dough_processing" "pm_merchant_guilds_building_food_industry" }
			}
			create_building={
				building="building_tooling_workshops"
				level=1
				reserves=1
				activate_production_methods={ "pm_crude_tools" "pm_automation_disabled" "pm_privately_owned_building_tooling_workshops" }
			}
			create_building={
				building="building_rice_farm"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_sugar_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_sugar_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_fishing_wharf"
				level=1
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_barracks"
				level=7
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_military_shipbuilding_wooden" }
			}
		}
	}
	s:STATE_GUANSHAN={
		region_state:YLO={
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_barracks"
				level=6
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_rice_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming_building_rice_farm" "pm_no_secondary" "pm_tools_disabled" "pm_privately_owned" }
			}
			create_building={
				building="building_whaling_station"
				level=1
				reserves=1
				activate_production_methods={ "pm_wooden_whaling_ships" "pm_unrefrigerated" "pm_merchant_guilds_building_whaling_station" }
			}
			create_building={
				building="building_sulfur_mine"
				level=1
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_sulfur_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_sulfur_mine" }
			}
		}
	}
	s:STATE_XINXIANG={
		region_state:YLO={
			create_building={
				building="building_fishing_wharf"
				level=2
				reserves=1
				activate_production_methods={ "pm_fishing_trawlers" "pm_unrefrigerated" "pm_merchant_guilds_building_fishing_wharf" }
			}
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_logging_camp"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_barracks"
				level=4
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_coal_mine"
				level=1
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_coal_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_coal_mine" }
			}
		}
	}
	s:STATE_PARLEVAR={
		region_state:SCA={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_TAITUNG={
		region_state:WIR={
		}
	}
	s:STATE_YONGJIA={
		region_state:KAU={
		}
		region_state:SCA={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_PITJANTJAJARA={
		region_state:PJT={
		}
	}
	s:STATE_COOMALONG={
		region_state:YMT={
		}
		region_state:BRG={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
		}
	}
	s:STATE_WENCHENG={
		region_state:ZSA={
			create_building={
				building="building_livestock_ranch"
				level=1
				reserves=1
				activate_production_methods={ "pm_privately_owned" "pm_simple_ranch" "pm_standard_fences" "pm_unrefrigerated" "pm_open_air_stockyards" }
			}
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_logging_camp"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_forestry" "pm_privately_owned_building_logging_camp" "pm_no_equipment" "pm_road_carts" "pm_no_hardwood" }
			}
			create_building={
				building="building_barracks"
				level=4
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
	}
	s:STATE_WEIZHOU={
		region_state:ZSA={
			create_building={
				building="building_wheat_farm"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_farming" "pm_privately_owned" "pm_tools_disabled" "pm_citrus_orchards" }
			}
			create_building={
				building="building_government_administration"
				level=1
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_sugar_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_sugar_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_tea_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_tea_plantation" "pm_road_carts" "pm_privately_owned" }
			}
			create_building={
				building="building_barracks"
				level=5
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_iron_mine" }
			}
		}
	}
	s:STATE_JINZHOU={
		region_state:ZSA={
			create_building={
				building="building_food_industry"
				level=1
				reserves=1
				activate_production_methods={ "pm_bakery" "pm_disabled_canning" "pm_pot_stills" "pm_manual_dough_processing" "pm_merchant_guilds_building_food_industry" }
			}
			create_building={
				building="building_government_administration"
				level=2
				reserves=1
				activate_production_methods={ "pm_simple_organization" }
			}
			create_building={
				building="building_barracks"
				level=8
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
			create_building={
				building="building_naval_base"
				level=5
				reserves=1
				activate_production_methods={ "pm_man_o_wars" "pm_frigates" "pm_commerce_raider" "pm_no_naval_theory" }
			}
			create_building={
				building="building_shipyards"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_shipbuilding" "pm_merchant_guilds_building_shipyards" "pm_military_shipbuilding_wooden" }
			}
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
			create_building={
				building="building_cotton_plantation"
				level=1
				reserves=1
				activate_production_methods={ "default_building_cotton_plantation" "pm_road_carts" "pm_privately_owned" }
			}
		}
	}
	s:STATE_OODNATTA={
		region_state:NUN={
		}
	}
	s:STATE_YONGLING={
		region_state:KOO={
			create_building={
				building="building_iron_mine"
				level=2
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_iron_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_iron_mine" }
			}
			create_building={
				building="building_lead_mine"
				level=1
				reserves=1
				activate_production_methods={ "pm_picks_and_shovels_building_lead_mine" "pm_no_explosives" "pm_no_steam_automation" "pm_road_carts" "pm_merchant_guilds_building_lead_mine" }
			}
		}
	}
	s:STATE_NOONGAR={
		region_state:NNG={
		}
		region_state:BRG={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_YOLNGU={
		region_state:YLN={
		}
		region_state:DUA={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
	s:STATE_MOTU_PARI={
		region_state:AOT={
			create_building={
				building="building_barracks"
				level=3
				reserves=1
				activate_production_methods={ "pm_irregular_infantry" "pm_no_artillery" "pm_cavalry_scouts" "pm_no_specialists" "pm_wound_dressing" }
			}
		}
		region_state:QQQ={
			create_building={
				building="building_cuiyan_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_cuiyan_basic_port" }
			}
		}
	}
	s:STATE_MOTU_TIMU={
		region_state:NTO={
		}
		region_state:SCA={
			create_building={
				building="building_port"
				level=1
				reserves=1
				activate_production_methods={ "pm_basic_port" }
			}
		}
	}
}